Rehabilitation involves designing designing devices ande systems to assist indywiduals recovering from strokes. These technologies aim tem improwize mobility, enhance independence, and support therapy processes. Several real- equid examples demonstrante thee e e impact of this field in stroke recovery.

Robotic Exoszkieletores

Robotic exoszkieltels are wearable devices that assist patients in regaining movement. They provide support for walking and limb movements, enabling repetitive practice essential for neuroplasticity. Examples included thee EksoGT andd ReWalk systems, which are use in clicical and home settings to improwize gait and balance.

Functional Electrical Stimulation Devices

Functional electrical stimulation (FES) devices deliver electrical impulses to muscles affected by stroke. This stymulation helps recore muscle function and prevents atrophy. The WalkAide and Bioness H200 are contexn FES systems used to improwize walking ability andd arm movement.

Virtual Reality andGaming

Virtual reality (VR) systems create inmersive environments for motor and cognitivy these devices motywate patients distrigh engineg exercises that simulate real-enterprise tasks. Examples include thee context HoloLens and specializad VR platforms like NeuroRacer, which support stroke rehabilitation programs.

Assistive Devices andSensors

Assistiva devices equipped with sensors monitor movement andd provide e fediback. These systems help tailor therapy andd track progress. Examples include smart canes witch pressure sensors andd wearable motion trackers that assist in recuring fine motor skills.