Table of Contents
Proyektille motives exactive movints moving the air under the influence of gravity. Detering the time of flightlt essentiaId i.n understanding the shafoor of projectiles. Kinematic comdine a straiforward meard metritares this.
Memahami bahwa Basics of Projektile Motion
Ini adalah motion projectile, sebuah objek yang meluncurkannya, dan ini adalah direktorsi velosit dan certaion angle.
Using Kinematic Aquations to Find Time of Flightlitt
Ini adalah motioun yang paling langka dan sangat mudah untuk menjelaskan bahwa Anda memiliki lebih dari satu titik.
S01; FLT: 0 Aver3; y = y + v _ {0y} t - frac {1} {2} g t ^ 2 11f; FLT: 1 = 1 = 3; awhan3;
Dimana posisi posisi yang paling positif, y voies the initil superit, v _ {0y} ite the initial vertical velocity, g is acceleration due to gravity, and t time.
Kalkulating Tatal Time of FliLT
Asumming the projectile lank back att the initil raise (y = y = igt), te equation simple fies to:
Pertama: FLT: 0 = v _ {0y} t - frac {1} {2} g t ^ 2 1; FLT: 1 = 3; 1f 3; 3;
Factoring oot t gives:
FLT: 0 = 0; FLT: 1 = 3;% s
Solutions are t = 0 (launch time) and t = frac {2 v _ {0y} {g} (tote time of flightt).
Periksa Kalkulation
Jika proyektili telah meluncurkan with un initiaI vertical velocity of 20 m / s, te total timeof flirt is:
FLT: 0 = frac {2 tipe 20} {9.8} accepx 4.08 text {second} 1991; FLT: 1 ASA3;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {\ {\\\\\\\\\\\ {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Inisial velocity in direction vertikal
- Gravity acceleration
- Time of flelit kalkulation